There's a few glaring anatomy issues, such as the way Fef's feet are turned out but her legs look as if they're turned in. This drawing has good qualities, I still like the way Kan's foot is turned up, a little, and how cute the shoes are. These good points could have taken away from the poor understanding of anatomy if the posing wasn't so awkward. Kan's hand is shoved behind her back so I could avoid having to draw another hand, and Fef is stiff straight. One thing that I started doing in maybe 2015, was drawing a line of motion before even doing a basic figure. This is just drawing a few lines to indicate motion, it doesn't need to look like anything in particular yet. This is a useful technique that many artists recommend.
Just finished a drawing of Filia from the game Skullgirls! I worked for 2 days, over a period of about 4 hours on it. The primary parts of it that were challenging were Samson's mouth (that's the teeth on her head), and deciding on a background. I often have trouble with hands, and with making a character looks like they're really sitting when they're sitting, but both of those actually came surprisingly easily. Below the Read More, I'll be talking about how poses work and how to make full-body drawing look fluid and not awkward.
I feel the best way to present this subject is to critique some of my own older artwork. So let's start with this drawing of humanized Feferi and Kanaya from homestuck.
That's all for now, I hope this post was helpful for someone! I'm very proud of that Filia art, and I look forward to keeping up that quality of artwork as standard! See you guys soon! Byeee! ;D
digital artist, gamer, cosplayer, and homestuck!